
The great part is the new control over the retiming compared to prior version.

I didn’t get to try the new OFlow speed but the algorithm is a bit better I think.The read node for MOV container is slightly faster than Nuke 8 (still noticeable although not a big boost in speed).

(I’m using Intel Core i7 4770K overclocked to 4.2GHz). Maybe for really heavy scene, the performance is noticeable or either you need more cores to benefit from it. As much as I love the promise of a faster scanline renderer, it is miniscule improvement for me compared to Nuke 8.I can’t get it to work so I use an external flipbook ( JefeCheck). Although the change of shortcut for Overlay did take some time to use (from ‘O’ to ‘Q’) The new viewer in Nuke 9 is a huge upgrade for me especially the performance and extra options to it.This impression is not in depth and don’t cover an actual real world production scenario so take some of my words with a grain of salt for those who works at a big VFX house.įor hobbyist? Well I can say it is pretty relevant.

The beta started early September 2014 and I’ve been using every beta version save for the last release before the full version launched two weeks ago.Īlso the beta include access to Nuke Studio (which is awesome but still have it’s own setback). When The Foundry announces the Nuke 9 beta testing for current subscribers (I’m currently on the graduate licence), I quickly jump on it knowing the perils of potential bug for my the side project I’m working on.
